How do I implement a zelda 2 style combat system.

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Post » Thu Jul 16, 2015 2:02 am

I'd like for the player to be able to press a button, then for the player character to lock in place, swing a sword in front of himself, then unlock and be able to move again.
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Post » Thu Jul 16, 2015 2:31 am

Since it's Zelda 2, is this using Platform behavior? You can do something like this:

On press attack -> Change animation to attack + Platform behavior start ignoring control input
On attack animation finished -> Platform behavior stop ignoring control input
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Post » Thu Jul 16, 2015 3:35 am

Sup with that? wrote:Since it's Zelda 2, is this using Platform behavior? You can do something like this:

On press attack -> Change animation to attack + Platform behavior start ignoring control input
On attack animation finished -> Platform behavior stop ignoring control input



Thank you this works like a charm. :D
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