How do I implement "temple run"-like controls?

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Post » Tue Jun 10, 2014 9:37 am

Hi!

I've developed a prototype of a simple "3D" endless running game (more or less like temple run). It works pretty well with arrows but I'd like to put it to the test on mobile.

I'm not familiar with the touch object (except the basics), could someone tell me how I should proceed in order to add controls based on quick swipes?

Is there a good tutorial I could read/listen? Some examples?

Thanks!

Rag
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Post » Tue Jun 10, 2014 9:42 am

There are a few Touch examples that come pre-installed with C2. Maybe a start?
If your vision so exceeds your ability, then look to something closer.
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Post » Tue Jun 10, 2014 10:21 am

Ok thanks, it works :) Easier than I thought.
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