How do I import an image into a tile map, for the map?

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Post » Sat Nov 12, 2016 5:34 am

So for complex reasons I'm using a tilemap with 1x1 tiles that correspond to different colored pixels as terrain in a game.

How would I bring in an externally created image to the map part of the tile map? Designing them in Tiled or the built-in map editor is... implausible at any large size. :-/
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Post » Sat Nov 12, 2016 5:38 pm

You could use the canvas object to get the pixel colors.
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Post » Sun Nov 13, 2016 9:11 am

...I can't believe I missed that.
In reality, what I wanted was available allll the way back here: pixel-by-pixel-destructible-terrain-yup-why-not_p725040?#p725040

Also thanks to you, @R0J0hound!
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