How do I Import enemies with Spriter

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Post » Tue Aug 18, 2015 6:11 pm

Hey all!

So I made an animation set for my player box and it imported just fine and everything is working. I thought I had things mastered until I tried importing a temporary enemy I drew up and attempted to attach it an existing enemy sprite that works just fine (but looks atrocious). For some reason the spriter import (I call him Pat) never shows up. I've tried setting "patbox" to spawn his spriter animation on creation and then have the spriter fixed to imagepoints X and Y but nothing happens when I drop in Pat. I should say that Pat is initialized on a "monstermovement" event sheet that is included at the start of my layout.

Is there a tut someone can point me to (aside from one focused on getting spriter to work for a playerbox) or does anyone have an idea about what could be going on?
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Post » Tue Aug 18, 2015 6:17 pm

Hi ultrafop,

Make sure you are following all these steps carefully:
http://brashmonkey.com/forum/index.php? ... nstruct-2/

cheers.
-Mike at BrashMonkey
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Post » Tue Aug 18, 2015 7:37 pm

Cool - I just realized that my .scon file was not saved with the correct name *facepalm* -

Thank you for posting, the link helped me retrace my steps.
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