How do I Import multiple sprites (not animation frames)

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Post » Sat Jul 12, 2014 2:34 pm

Hello, I am new with Construct 2!

Let's say, I have lot png files that i want to add into a sprite, its about 95 files (it will be more in future) and Its really tiring n painful to Insert new Object -> Sprite -> *Select the File for every sprite.

I am tried to drag all files into Objects window but its not working.
anyone got any idea? Thanks!
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Post » Sat Jul 12, 2014 3:04 pm

95 different objects?

You might need to rethink a few things such as how you plan to deal with everything within the game before you start overloading it.

Generally speaking, without the aid of families, the easiest method is with frames, and instances, using the indexing system.
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Post » Sat Jul 12, 2014 5:37 pm

newt wrote:95 different objects?

You might need to rethink a few things such as how you plan to deal with everything within the game before you start overloading it.

Generally speaking, without the aid of families, the easiest method is with frames, and instances, using the indexing system.


Well.. I don't think its wrong..
For example, when I am using Unity, I can drag my game assets into asset window and i can customize each frame.
And thanks for the advice! its worked but its somehow like forcing me to memorize the frame index..
I mean there 90 + frames..
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Post » Tue Aug 30, 2016 12:21 am

Are you sure the Drag&Drop from explorer windows doesn't work ? Maybe that's because the Post is old, but I just tried and I can tell it works very well :) very convenient when we have a lot of sprites :) PLUS : it keeps the name .png (ibnstead of just "sprite1, 2, etc). Cool !

EDIT : Ok, not multiple sprites indeed, but the Drag&Drop work, even one by one, it's more convenient than create sprite from Construct 2.
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