How do I import spritesheets in mass (with SDK) ?

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Post » Thu Sep 17, 2015 2:10 pm

Hi all,

I have a game with around 35 characters in it and all characters have the same 15 animations.
I created a folder per character with its name and created one sprite sheet per animation with the corresponding animation name.

I was wondering if there would be any way to create a script to automatically update the 15 animations of the 35 characters since the task is quite repetitive and long.

I'm familiar with Javascript but not with Construct 2 SDK. So is it possible to create a script for such a task and which objects and methods will I need ?

Best regards
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Post » Thu Sep 17, 2015 11:18 pm

Reverse engineer an existing Plugin and it will make the process of making new ones 100x easier.
I don't check the forums much anymore, but I will receive an email for PMs.

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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