How do I import .tmx files for time map into my work ?

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Post » Thu Jan 15, 2015 1:19 pm

Hello everyone,

i searched about 6 hours on web on scirra forums for this question but i couldnt find an proper answer.

On tutorials , people are telling that use tile map editor export as .tmx etc but construct 2 can not import .tmx ? or xml or json ? only images file extension and some i dont know even what they are for.

if i export tilemap as png which i created on tile map editor , will it store collision ? I guess not.If it is not how can i do that ?

Thank you.
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Post » Thu Jan 15, 2015 1:32 pm

I would suggest you read the manual first, specifically this: https://www.scirra.com/manual/171/tilemap-bar, then look at the built-in examples that include a tilemap example.

It really is as easy as using Tiled to create, export as .tmx and import into Tilmap object.
If your vision so exceeds your ability, then look to something closer.
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Post » Thu Jan 15, 2015 1:51 pm

Thank you for link but i already read that article.

Problem is when i created tilemap object and try to edit it , i can only export or i can select tilemap from images file (extension with jepg, png etc ).It does not have an option to import .tmx files.That is my problem right now.

Probably i am missing something that i shouldnt have but i can't find that missing thing you know. :)

Am i looking wrong place to import .tmx files ? or should i know something before adding tilemap objects ?


edit: what i exactly meant was using with tile map editor and exporting .tmx file which created for . Is that possible to import construct 2 to .tmx file without any plug'ins ?

if it is possible , i couldnt find that option. that was my main question.
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Post » Thu Jan 15, 2015 4:19 pm

Save your tmx file in tiled, then drag and drop the file into your construct 2 layout.
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Post » Mon Jul 27, 2015 6:21 am

I just found this post via Google search.

These are two articles I found-- I'm posting here to book mark this thread. Also, I haven't fully read the TMX importer post, but am happy to see #construct recognizes TMX files :D. :lol: :lol: :lol:
https://www.scirra.com/manual/171/tilemap-bar

1) Why use Tiled?
http://gamedevelopment.tutsplus.com/tut ... medev-2838

2) Coding
http://gamedevelopment.tutsplus.com/tut ... medev-3104
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