How do I improve my ball physics

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Post » Wed May 06, 2015 1:57 pm

I am working on making a ball move and bounce, I wanted to get something that looked realistic enough without going into lots of formulas and perfect simulation.

So far it looks good, but had to do some dirty hacks in the code to make it so. The worst part is detecting collisions at high speed, mostly with the ground. Is there anything else to do? The only thing that I can think of is having some sort of prediction before the collision occurs.

Anyway, here is the capx in case anyone wants to play with it, I will update it if I manage to improve it.

Need 7 more rep to put the link :|
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Post » Wed May 06, 2015 2:05 pm

Message: rf900 can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Got it...

http://anyone.hol.es/Files/fut.capx
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Post » Wed May 06, 2015 2:24 pm

Hmmm..

looks like a lot of work for something that could be achieved by using bullet-behaviour..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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