Does anyone know how to scale up the size of a simple sprite as it moves?
For example if I do the following to move the sprite on the Y axis:
On Every Tick -> Sprite.Y+1
I'd like Sprite.Height to increase by 1
But if I do:
On Every Tick -> Sprite.Height + 1
It just grows every tick, and balloons right out of the whole screen.
Is there any way of increasing size in proportion to the distance travelled?