How do I Integrate Steam's SDK with a C2 Project

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Post » Sat Apr 18, 2015 6:52 pm

Hi all,

My game "Shadow Hunter" just became Greenlit on Steam. I now have the Steam Developer SDK, which seems to be heavy with C++ integration.

So, I was wondering if there is anyone here experienced with integrating C2 Projects.

Thanks!

-Jeff
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Post » Sat Apr 18, 2015 8:48 pm

Hi Jeff and all,

I second that. My game "Bernie Needs Love" also just got Greenlit, and I've been wondering how to integrate the Steamworks SDK. Any help will be much appreciated.

Thanks!
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Post » Mon Apr 20, 2015 11:06 am

Nothing? I assume it would have to be something that must work with Node_Webkit. Does Node-Webkit in general support Steam stuff? If so, then a Steam plug-in would need to be made for C2, right?

-Mike
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Post » Mon Apr 20, 2015 12:03 pm

Fortunately, everything works with the Steam wrapper... so getting the game onto Steam was super easy. People will just have to feel their own non-Steam certified sense of achievements while playing my game. :)

-Jeff
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Post » Mon Apr 20, 2015 12:46 pm

@jefftrier Good to hear :D Please update us on how it works out for your game during the launch on steam :D Would be interesting to get some steam stats. Good luck!

And btw, your game looks really good :)
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Post » Mon Apr 20, 2015 1:26 pm

Anonnymitet wrote:@jefftrier Good to hear :D Please update us on how it works out for your game during the launch on steam :D Would be interesting to get some steam stats. Good luck!

And btw, your game looks really good :)


Hey thanks! I appreciate that! :)

I'll keep you posted.

-Jeff
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Post » Sun May 10, 2015 11:43 pm

Hi guys!

I don't know why I didn't find this earlier, but here is an addon developed by Ashley that seems to do the trick:

experimental-greenworks-plugin_t117833

Cheers,
Pedro
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Post » Mon May 11, 2015 1:03 pm

That's Awesome! Thanks! :)
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