How do I jelly floor from "The Floor is Jelly"

Get help using Construct 2

Post » Fri Oct 03, 2014 11:49 am

Thank you so much.
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Post » Sun Dec 14, 2014 8:42 pm

Message: Linkash is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
R0J0hound wrote:Revisited and added collisions.Not perfect, because speed can explode colliding with corners and objects can pass through walls if moving too fast, but it works.


wow, this is amazing. :o
Any tips to make work like platform ? (i'm new to this )
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Post » Sun Dec 14, 2014 9:32 pm

The R0J0hound has spoken. This is so awesome. You, sir, are a C2 guru. :)

Here's a mod with some crude platform controls. They aren't working very well, but it's a starting point.

https://www.dropbox.com/s/e7efjpu3dl8vq ... .capx?dl=0
Don't lose your work. Backup your game with Dropbox.
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Post » Thu Dec 18, 2014 12:14 pm

Is it possible to make something like this with C2 Physic behavior? It will be maybe more awesome and easier editable.
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Post » Thu Dec 18, 2014 7:30 pm

R0J0hound Should be name brillianthound ROCKMAN
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Post » Thu Apr 23, 2015 4:38 pm

Hi can u put capx how to move when player is on PLAtform movment no draganddrop
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Post » Fri Apr 24, 2015 12:39 pm

@R0J0hound impressive work !!!!

hats oofff !!!!
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Post » Sat Mar 04, 2017 6:53 pm

sqiddster you are wrong Construct 2 is very versatile and capable to make this game.
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Post » Sun Mar 05, 2017 8:54 am

I think sqiddster obviously has more experience on the subject than you do and you just necroed a two year old topic...
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Sun Mar 05, 2017 1:29 pm

LaDestitute if you say so but, how do you know that I am not expert in anything. Please do not judge book by cover just because I do not use construct 2 to create my apps games. I use Corona lab, and most of all Visual Studio 2016 with full licence
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