How do I jump with 8 direction?

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Post » Sat Apr 15, 2017 9:46 am

Hello people,

I fail to find out how you can jump 8 direction, someone who can explain it? Sorry for my bad english.

thank you in advance :)
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Post » Sat Apr 15, 2017 10:27 am

In my mind 'jump' means that this object must be able to fall, but the '8direction' can travel down without falling. I seem not able to interpret you question without that conflict coming up. It might be better that you just explain what you want to archive.
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Post » Sat Apr 15, 2017 2:21 pm

Just like Rayman Hoodlums' Revenge (GBA)
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Post » Sat Apr 15, 2017 4:13 pm

Gosh, a 2.5D isometric platformer. You really dont pick the most easy thing to do. As you know, this is a 2D engine.

I made a example once, a year ago. It is not using projection. You might be better off looking at the tutorials for 'isometric projection' first. But here goes :

99Instances2Go wrote:@tunepunk

Working isometric platform model.
https://drive.google.com/open?id=0B1SSu ... mtWVnc1cDg

Using @R0J0hound 's behavior.
behavior-isometric_t153967

I am PRETTY suprised with how nice this behavior does the Z sort & handles the Z-moving.

The layout is in layers, to easely build a level. On runtime it corrects for the layer offsets and brings all objects to 1 layer. Another awwsome plus for this behavior.
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Post » Sat Apr 15, 2017 5:33 pm

Thank you for your help, it's more complicated than I thought, maybe if I have more experience, it is easier to understand. :)
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