How do I keep an object angle straight in an infinite jumper

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Post » Mon Oct 27, 2014 12:40 pm

Hi all, very new to the program and trying to make a simple infinite jumper. I want to spawn an object on the left side of the screen that shoots straight across so the player needs to dodge it as s/he goes up. Right now, when the player is falling the object moves across in a straight line as it should, but when the player moves up, the object moves up along the same angle, making it almost impossible to dodge. I'm using the bullet behavior for the object and I tried playing around with the variables, but nothing seems to work. Ideas?
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