How do I keep memory usage small?

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Post » Tue Jun 10, 2014 12:59 am

A0Nasser wrote:I'm planning to test on ipad and mobiles after i finish from the browser release.


If I were you, I'd test it right now (if you are really planning to release it for mobile) because at the end, you may find yourself into re-making the whole game for fps increase (if you have an action game).

Just my 2 cents. :)
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Post » Tue Jun 10, 2014 11:50 am

@Scofano
What resolution and fullscreen option did you use in your mobile game?
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Post » Tue Jun 10, 2014 8:02 pm

Oh and speaking of tablets, does anyone have an Idea USA tablet? It's what I've been using to test on android and the background sometimes vanishes when I try to test via LAN. and on my iPhone, where I'm testing it on IOS, the music doesn't play on LAN.

Could this just be a Wi-Fi hiccup?

@AONasser yes, I agree with Scofano, test it on mobile ASAP. I had to totally remake Star Catcher for it to run properly on mobile especially with it being a "Catch stuff as it falls" game.
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Post » Tue Jun 10, 2014 9:44 pm

A0Nasser wrote:@Scofano
What resolution and fullscreen option did you use in your mobile game?


I´ve only tested on my ipad, trough cocoonJS. 1024x768px
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