How do I keep objects from automatically being destroyed?

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Post » Wed Aug 12, 2015 3:38 pm

Anyone know of a way around this?...

"Associated objects are automatically destroyed when the corresponding peer leaves."
A quote from the multiplayer tutorial.

Want to have player castles on a map and troops to be updated continually based on peer values.


As of now, every time the game is closed the peer castle disappears.

All I'm wanting is for the castle to remain on the map when peer is not connected.

Thanks
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Post » Wed Aug 12, 2015 9:16 pm

You have to create/destroy the object outside of the Multiplayer context.
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Post » Thu Aug 13, 2015 2:54 pm

I get that concept, just can't seem to figure out how to trigger the event. When I figure it out I'll post it.
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Post » Thu Aug 13, 2015 3:58 pm

Thanks.
https://www.ravenheart.ca/home
Company name changed to avoid Facebook-type shenanigans

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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