How do I keep this pinball from clipping through my flippers

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Post » Wed Oct 26, 2016 10:50 pm

so, i'm working on a pinball game and ATM i have the super bare-bones layout of just working flippers and a ball - ball and flippers have physics, flippers are just rectangles, and there's walls around the layout which also have physics so stuff'll bounce, super simple. problem is, flippers seem to move too fast for the ball to keep up with - so it just clips right through a lot of the time, esp. when near the tips of the flippers where it's going fastest. i've tried slowing em down and i can't get much slower without them being so slow it's hard to time properly for the player. any other idea for getting the physics to work for me?
capx here if you want a better look - dont mind the sprites for the flippers, they're placeholders from an older project
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Post » Thu Oct 27, 2016 9:07 pm

You can not combine physics with other behaviors.

https://www.dropbox.com/s/ecfetra2nwc9f ... .capx?dl=0

Carefully read the property in the manual.
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Post » Tue Dec 27, 2016 3:53 pm

99Instances2Go wrote:You can not combine physics with other behaviors.

https://www.dropbox.com/s/ecfetra2nwc9f ... .capx?dl=0

Carefully read the property in the manual.



Thanks!

I had the same problem and that seems to have helped.

Here is my Demo:

https://www.scirra.com/arcade/tutorial- ... demo-13984

Here is Pinball physics discussion I started:

pinball-physics-demo-and-geek-discussion_p1088202?#p1088202
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