How do I keep track of Audio with tags?

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Post » Mon Feb 17, 2014 5:44 am

I want to have multiple enemy ships make an engine sound when they appear on screen that lasts for several seconds.

However, if that enemy is destroyed, I want that enemy's engine sound to stop immediately.

How can I keep track of the individual sound I want to cut off? I can't name the audio tag with the enemy's IID cause it only accepts a string.

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