This thread is probably already dead but It's in the "ball park" of what I have going on in my platform game... I totally agree with briermay in his opinion of the "vagueness" of the manual's explanation on key subjects and features for C2... With that said, I have enemy sprites on the layout... 4 with platform boxes pinned to the graphic... the manual says: "Using the previous example, if there were four TrollEnemy objects in a layout, these are instances of the TrollEnemy object type. There is only one TrollEnemy object type no matter how many instances are created. Instances all share the events and artwork for TrollEnemy. Similarly, there could be multiple instances of the OgreEnemy object type." Ok with that understood, I want my player to destroy each enemy... Individually... How can I achieve this? I've read this section of the manual back and front, and I still can't come with a solution(In C2 logic that is) to solve this problem... Again sorry for the "Thread jacking"..
I can see that the enemy sprite (e.g. graphic) will be ok during "destroy" part of event, but the platform box attached to each will be gone forever because I do not see a "UID" for said object... Is this the main issue I will encounter on execution? When I run the game, after the first "destroy" sequence the other enemy graphic seem to behave as if the pinned box has been removed and act "wildly" ... Collisions appear to be not functioning properly...BLACKMASK CEO2013-10-11 00:12:56