How do I Lazy Load in CocoonJS iPhone

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Post » Tue Jan 05, 2016 9:48 am

Tried using the a Load Image to sprite. It works perfectly in Chrome in preview but on CocoonJS Canvas+ the profiler shows that it still retains the image even when I destroy the sprite containing it.

Any idea how to do this? I've been trying to find a good way to load and unload a few massive images that are essential to the project, but rare.

Thank you
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