How do I let my platformer player climb steep walls?

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Post » Tue Sep 12, 2017 10:21 am

It seems like with the Platformer behavior, anything steeper than 45 degrees is treated as a wall. Is there any way to allow my player to go up steep inclines? My use case is making a minecart-style level where the player goes up and down hills on a track.
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Post » Tue Sep 12, 2017 1:29 pm

Have you checked that the collectors are correct?
Huemerson
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Post » Wed Sep 13, 2017 9:57 am

I don't think I'm familiar with collectors... what are those?
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Post » Wed Sep 13, 2017 12:36 pm

Pardon, I wanted to say colliders, in the object one can determine the colliding area adjusting for better performance ...
Huemerson
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