@linkman2004 Yup constantly testing on an iphone 6 in low battery mode (1/3 of CPU) and profiling in chrome to see who is the biggest culprit. Maxspeed was definitely not the culprit
But I wanted to tweak what I can.
I really don't want the iPhone to heat up, so I keep everything to a bare minimum.
I'm running 90 objects, 40 collision check ticks, with 28mb RAM usage for a fairly complex physics game.
I'm also asking since I might want to base more onto this process later on.