How do I limit the size of a tile image

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Post » Thu Jun 04, 2015 6:45 pm

Hey guys, I created a few tiles as different objects to be able to create a few hidden places in my map. But the thing is, even though the tile size is 64x64 px and the image on it is also 64x64, construct2 sets a copy of the tile underneath it.

So when I try to test the game I get this weird green line appearing in the middle of the ground shown up exactly what I'm trying to hide.

Image

I don't know what to do here, but this is really making my game extremely ugly.

What do you think?
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Post » Thu Jun 04, 2015 11:54 pm

So is each tile a sprite instead of using a tilemap?
Nothing goes unanswered!
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Post » Fri Jun 05, 2015 12:10 am

It's not a bug, it's a feature.

Your game is so smart that even without additional code, she is trying to help players find all secrets, that you so desperately trying to hide from them.
I'm a Magician, not a Developer.
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Post » Fri Jun 05, 2015 3:37 am

No, I have a tile map. Only this two tiles on the picture are independent tile map objects
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Post » Fri Jun 05, 2015 8:36 am

Well, I don't know how to solve this problem exactly yet. But I manage to change a few things and made the green line disappear and now the game is ok.

Thank you guys anyway ^^
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