» Sat Jul 12, 2014 11:37 pm
Picking order doesn't matter; you will still end up with the same objects. Each condition is like a filter that reduces the number of objects that are picked. The exception is Pick All, which resets the picking and so increases the number of objects picked. You might sometimes need this in sub-events. Definitely re-read the manual section on Events that describes this if you're unclear on picking.
So event 25 is saying
"Filter out all chesnut objects except the nearest one to an Idle object, but only if it has LOS to an Idle object; then, for each one that is picked (if any; in your case there should be 0 or 1) set its animation to 'chesnutAttack'"
So when you say "the other ones... do not change animation", are they not following your logic (above)?