The enemies in my game are composed of multiple parts, they are in a container so when the body spawns everything else spawns with it. Is there a way to 'link' these enemies parts together so when a certain detector sprite is triggering the enemy to jump only the triggered one will jump. (Them being in a container doesn't link them together either.)
I.e. JumpDetector on collision with Wall | Enemy simulate control Jump.
Normally this would cause every enemy to jump but I only want the right one to jump.
What could I possibly try that would link all of the enemy parts together when spawned.