How do I load a sprite file from inside a running game?

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Post » Sat Dec 31, 2016 5:33 am

OK I am creating a sandbox pinball editor and I want my users to be able to create objects using their C2 and save those as sprites and I want my editor to import that sprite file to be used.

I have never loaded an image into a sprite before and nothing I do seems to be working.

I created an empty sprite on screen and used:

Keyboard on P pressed
Load image from "sprite.png"

Nothing happens.

Where does the image have to be stored? I assumed it would go in the files section but can you choose where to load it from and create a separate file?

I am sure this is such an easy thing but I am just not getting it!
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