I didn't know how to phrase my question properly so my excuses in advance.
So, presently in a menu I can choose up to 8 different types of characters and each character possess up to 4 different heads.
What I did was to use variables to determine wether I was choosing one or another to load the proper animations. Now, the problem is
that I would like to do this in a more efficiently level, since eventually I'll be adding armos, gears etc. Is there a proper way to load only
the animations that will be used in the game and discard the rest from memory?
If anyone could poitn me in the right direction I would really appreciate it.