How do I load tilemaps asynchronously

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Post » Wed Aug 13, 2014 7:49 pm

Hi guys,

I'm working on a top-down RPG and I was wondering how I could get the tilemaps to load from a tmx file asynchronously, while the loading graphic is still able to spin.

If you want to see a demo of the issue, you can find it here:
cynicstudios (dot) com/subdomains/games/construct/drakora/

Note how the loading graphic in the bottom right spins, but then stops for 3-5 seconds before continuing on with the game. That pause is the tilemap load, which is of considerable size. Any help in decoupling the tilemap load from the graphics rendering would be helpful.

Let me know if there's anything else I can provide that might help.

Thanks!

**Edit
Updated the URL to fix the broken link.
Last edited by 1076 on Mon Apr 06, 2015 7:32 pm, edited 2 times in total.
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Post » Tue Aug 19, 2014 3:29 pm

Bumping this, just to make sure.

If anyone knows if the Tilemap plugin has this functionality, that's all I'm looking for. I just don't want to have to roll my own plugin if the standard one will work.
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