How do I make a angry birds like game.

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Post » Wed Mar 15, 2017 10:17 pm

Hi everyone, I know there are a lot examples in the forum, but the one I have no idea all the links in the forum are broke, so I m not able to see the examples capx.

What I need is a example capx for the trajectory tracking with phyics, I guess it use some angular math, just like the original game.

Please any help will be much apreciatted.

Thanks in advance
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Post » Wed Mar 15, 2017 11:04 pm

There is a template that comes with every c2 download. Just click new project and scoll down to physics catapult or physics demo or something like that.
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Post » Wed Mar 15, 2017 11:20 pm

@AllanR created this one and is probably the best I have seen:

http://www.rieperts.com/games/forum/angry_birds.capx
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Post » Wed Mar 15, 2017 11:28 pm

lamar wrote:@AllanR created this one and is probably the best I have seen:

http://www.rieperts.com/games/forum/angry_birds.capx


this is exactilly what I was looking for, thank you very much friend.

thanks celstrider too.
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Post » Thu Mar 16, 2017 1:22 am

@nightbr

I made a slightly better version using chipmunk physics (so it requires Rojohound's plugin) https://www.scirra.com/forum/behavior-chipmunk-physics_t110815?&hilit=chipmunk
chipmunk physics was definitely better on mobile back when I made that example. (I haven't compared the two since then)

This version leaves a trail of the last few shots, so you can tell where you aimed. It allows different levels of zoom and has a camera system to follow the active bird. A second level and a bunch of other improvements...

http://www.rieperts.com/games/forum/angry_birds_chipmunk.capx
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Post » Thu Mar 16, 2017 1:25 am

Thanks AllanR, I will study it to learn more about construct 2. You guys are awesome.
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Post » Thu Mar 16, 2017 1:48 am

BtW, how do I install chipmunk behavior, I downloaded it from it git website but I have no idea what to do with the files, its much different than the others behaviors I have installed before.
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Post » Thu Mar 16, 2017 4:20 am

@nightbr

Chipmonk Physics is a behavior. Which needs to go in the Construct2\exporters\html5\behaviors folder

not the plugins folder.

oh, and make sure you download ROJOhound's behavior for C2 - not the github original code. You might have to look a little farther down the page to get to the link to ROJOhounds dropbox files...
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Post » Thu Mar 16, 2017 12:17 pm

AllanR, all the dropbox links are dead, can you please provide me another link?
Last edited by nightbr on Thu Mar 16, 2017 12:29 pm, edited 1 time in total.
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Post » Thu Mar 16, 2017 12:18 pm

AllanR wrote:@nightbr

Chipmonk Physics is a behavior. Which needs to go in the Construct2\exporters\html5\behaviors folder

not the plugins folder.

oh, and make sure you download ROJOhound's behavior for C2 - not the github original code. You might have to look a little farther down the page to get to the link to ROJOhounds dropbox files...



All the dropbox links are dead
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