How do I make a ball stop?

Get help using Construct 2

Post » Sun Jul 06, 2014 4:53 am

blackhornet wrote:@Harishankar
You can't mix Physics with Bullet or Solid. Get rid of all solid, bullet behaviours and set everything to physics. Initiate your movement with Apply impulse.


@blackhornet could you plz show me how with that file?
Image
B
31
S
7
Posts: 197
Reputation: 2,497

Post » Sun Jul 06, 2014 5:00 am

.
You do not have the required permissions to view the files attached to this post.
ImageImageImage
B
71
S
21
G
231
Posts: 3,688
Reputation: 129,352

Post » Sun Jul 06, 2014 5:16 am

@blackhornet Thanks mate. I see what you have done.

I want to set the bullet speed based on the click distance like in my previous file. How to add that with the bullet behavior.
Image
B
31
S
7
Posts: 197
Reputation: 2,497

Post » Sun Jul 06, 2014 5:23 am

That would be the Impulse value. Move the distance calculation there, and adjust as needed.
ImageImageImage
B
71
S
21
G
231
Posts: 3,688
Reputation: 129,352

Post » Sun Jul 06, 2014 5:30 am

@blackhornet Yes I did. It was very fast but then I divided the whole calculation by 2(***/2). Now it works all fine.

Thanks a lot mate. You saved my day....
Image
B
31
S
7
Posts: 197
Reputation: 2,497

Previous

Return to How do I....?

Who is online

Users browsing this forum: Kermad, lukewasthefish, marc254, tarek2 and 15 guests