How do I make a boomerang type of object?

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Post » Thu Mar 17, 2016 1:23 am

We're working on a game that their default attack is a sort of boomerang type weapon where it shoots from the player and once it reaches a certain point, it returns back to the player regardless of where the player is.

It's a platforming game, and the player is constantly moving so we can have a smooth like animation for the boomerang. I was thinking of using the sine function, but I really have no idea how that works.

If anyone knows how to do something like this, please let me know, thank you.
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Post » Thu Mar 17, 2016 2:03 am

Hey there,

You'll want to set up some extra events for destroying the boomerang when it gets back but this is a basic mechanic for you to look at: ... .capx?dl=0
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