How do I make a bullet with perfect collsions

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Post » Sun Jul 16, 2017 6:10 am

If you check out the project file (link below) you'll see that I'm having trouble with the bullet behavior not having perfect collisions. I've read ray casting can help but it seems a bit beyond me without an explanation for my specific situation. I could really use some help!

https://drive.google.com/file/d/0Bx3kU1 ... sp=sharing
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