How do I make a custom solid object

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Post » Wed Mar 18, 2015 6:03 pm

I am trying to make a solid object that works just like a normal solid until the player picks up a item. Then it will allow the player to pass through it but nothing else. This way enemies can not follow.
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Post » Wed Mar 18, 2015 8:40 pm

One way would be to make a variable that stores whether the player has the object or not (1 for yes, 0 for no) and make an On-overlap event on the barrier that checks the variable when the player sprite overlap it. If player is determined to have object then move him x number of pixels past, or teleport him to other side via a respawn event. Since the barrier can then stay solid the enemies will never be able to cross.
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Post » Thu Mar 19, 2015 10:48 am

I cant get that to work, if the object is solid it will not let me move the player passed it
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