How do I make a Dungeon Generation? (for a roguelike)

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Post » Fri May 16, 2014 3:16 pm

Hello, I'm making a game with several rooms and hallways, but I wish that the player always start playing, it generates a set of random rooms and corridors, no idea how to do this in contruct :?

(as a roguelike)

I think in a similar logic like this: (search for "Dungeon generators reddit" in google, is the first result)
but do not know how to apply it in contruct
tks (:
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Post » Fri May 16, 2014 3:44 pm

I've seen a bunch of threads on this forum with capx and stuff. Check the FAQ, also.
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