How do I make a game like Into The Dim

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Post » Mon Feb 29, 2016 9:13 pm

I want to make a game where the character only gets a certain amount of moves, and then moves around a dungeon (btw how do i make an endless dungeon, or do you suggest levels instead?) . Then when player is in front of enemy, instead of using his moves to walk, they can be used to punch?
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Post » Mon Feb 29, 2016 9:31 pm

I took a quick look at the game. Seems simple enough despite the intriguing concept.

I don't know the exact logistics or have enough time to mess around to create a working prototype, but the basics would involve creating a variable, whether global or an instance one for the player. Have it be 0 at runtime at first and add +1 every the player makes an action (such as moves onto a tile, uses an item, attacks, etc), and then check if = 3 each turn after, and fulfill the conditions to ignore actions if true. I'm not sure of the logistics there in exact, that's the problem. There's a basic idea. I'll try to make you an example later when I get time. You could set an instance boolean for the player (usedupturns=false) and set it true when their turn limit hits 3, and then run the eventing for the enemies. Rinse and repeat.
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Mon Feb 29, 2016 10:51 pm

@LaDestitute I feel like such a noob, but can u show an event pic for this, I'm a visual learner. U said you'll make an example, do you know when this can be ready. I don't mean to sound desperate.
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Post » Mon Feb 29, 2016 10:59 pm

Later tonight, probably
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Mon Feb 29, 2016 11:46 pm

Also, how do I make an endless dungeon type scenario, like the game Rust Bucket.
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Post » Tue Mar 01, 2016 4:24 am

Procedural generation, which is not an easy thing and requires a lot to learn
Zelda Gamekit (my project)



Example capxs:

Zelda-Style Inventory

Zelda Health

3-saveslot system

[url=https://www.dropbox.com/s/d4396pwak0oh7q6/ZeldaDialogueSystem.capx?dl=0]Zelda-like Dialogue[
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Post » Tue Mar 01, 2016 11:25 pm

@LaDestitute I guess, I'll simply take a looksie at the tutorials.
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