How do I make a good looking top-down view explosion

Get help using Construct 2

Post » Sun Jul 26, 2015 9:14 am

Hey there guys! I am making a top-down view game and i want to make explosion look good.
At the moment it looks like "cheap junk" as my friend said and it made me sad.
I guess that the problem is that it looks too segmentative.
How can i make it to look more whole , not consisting of parts ( more realistic in the end) ?
Here is a screen shot:
Image
And here is a link to .capx of what i have at the moment:I made like 3 explosion particles to make the whole thing look better, but i think it didn't help that much..

dropme files. com/BsGpG

Thank you in advance, guys!
P.S. i use Steam personal version of C2 - just in case , maybe this information is significant.
Last edited by NoSoul8 on Sun Jul 26, 2015 9:19 am, edited 1 time in total.
B
12
S
1
Posts: 24
Reputation: 611

Post » Sun Jul 26, 2015 9:17 am

I had to fragmentate url because i have not enough repetation, sorry for that. Just copy it and backspace those to spaces i had to do.
B
12
S
1
Posts: 24
Reputation: 611

Post » Sun Jul 26, 2015 6:55 pm

I bump this - still need help.
B
12
S
1
Posts: 24
Reputation: 611

Post » Sun Jul 26, 2015 7:46 pm

Can't open your project from here but I may still have some useful advice.

Having the redder parts toward the middle is a big part of the problem, I think. The hotter something burns, the whiter it is, so try to blend it from reds and oranges on the outside to yellows and whites in the middle.

I also like to spawn another sprite on top of my explosions that is just a big soft white or white-yellow circle with it's blend mode set to additive and a Fade behavior timed to disappear a little after the explosion does. That way it lights up the surrounding area a little, too.
B
35
S
9
G
4
Posts: 201
Reputation: 5,170

Post » Sun Jul 26, 2015 9:11 pm

Ahr Ech wrote:Can't open your project from here but I may still have some useful advice.

Having the redder parts toward the middle is a big part of the problem, I think. The hotter something burns, the whiter it is, so try to blend it from reds and oranges on the outside to yellows and whites in the middle.

I also like to spawn another sprite on top of my explosions that is just a big soft white or white-yellow circle with it's blend mode set to additive and a Fade behavior timed to disappear a little after the explosion does. That way it lights up the surrounding area a little, too.

Thank you - that's a good advice - i will give it a try!
B
12
S
1
Posts: 24
Reputation: 611


Return to How do I....?

Who is online

Users browsing this forum: MadSpy and 55 guests