How do I make a hit the penguin clone

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Post » Wed Apr 23, 2014 12:19 am

Trying to think how I'd go about this game:
http://games.cellbiol.com/penguin.html

I'm guessing I wouldn't use a massive layout or anything, but my scroll only follows the player within the layout. I also plan on having lots of randomly spawned objects in the way while the penguin is flying by
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Post » Wed Apr 23, 2014 12:59 am

I think the layout is static i mean is not a massive layout and a background simulate is moving when aceleration ends the penguin fall down.

That is what i think, but im newbie :P
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Post » Wed Apr 23, 2014 1:33 am

There's an autorunner template that does exactly what you want
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Post » Wed Apr 23, 2014 1:59 am

Whiteclaws wrote:There's an autorunner template that does exactly what you want


Would that mean I have to make every object that i plan to use move to the left and give it movement properties?
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Post » Thu Apr 24, 2014 8:51 pm

The engines don't move the ship at all. The ship stays where it is, and the engines move the universe around it.


Move that background and spawn another when it's out of the screen infinitely
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Post » Fri Apr 25, 2014 1:49 am

Whiteclaws wrote:
The engines don't move the ship at all. The ship stays where it is, and the engines move the universe around it.


Move that background and spawn another when it's out of the screen infinitely



haha nice futurama quote.
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Post » Sat Apr 26, 2014 10:50 pm

how would I measure how high up the penguin is supposed to jump though? I'm trying to use a finger swipe to detect how fast to make the background and stuff go by, which I can do, but I don't know how to calculate jump properly for it
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