How do I make a HUD stay in the same place? (2 questions)

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Post » Wed Mar 18, 2015 8:20 pm

Hi, I was wondering how to make a HUD stay in the same place for multiple layouts? Similar to how games like Mario, and Zelda, do it.

Also, is there a way to incorporate 3D models into games, but as 2D sprites?
Thanks in advance.
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Post » Wed Mar 18, 2015 8:34 pm

Make a HUD layer and set its parallax to 0,0, put all your HUD stuff on this layer and it will stay in place. Just copy the layer to each new layout along with its event sheet and use global variables.

There are a couple of programs out the for making sprite sheets of 3d models, off the top of my head I know of SpriteWorks http://www.garagegames.com/products/spriteworks its $49.95 on garagegames website, but there are others. Jut Google "3d model to spritesheet".
Check out my completed games on the Arcade! Capt. Doe Save the Universe! & Clicker Wizard!
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Post » Thu Mar 19, 2015 9:08 pm

OK, thanks :)

Also, does Construct 2 support Ouya? If I used the 'Gamepad' object, would that count as an Ouya gamepad, too? I'd love to get my game out to many platforms :)
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