How do I make a jump on the enemy head?

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Post » Mon May 05, 2014 7:15 am

Hello everyone! I'm trying to design a feature in a platform game that when you jump on enemy head you bounce from it (like in Mario).
I tried everything that I can and bullet behaviour did a very good and smooth result but I can't to change it's direction! I tried global values and other stuff but it doesn't works it flies either left or right. Who can help me with that?

For example I make a global variable with bullet direction and set it to -180/180 which is depends on miroring the hero, and than I set bullet angle to this variable but it does not change with the value
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Post » Mon May 05, 2014 9:30 pm

Go through the beginners tutorials as they cover all this... Just like @Lordshiva1948 said
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Post » Mon May 05, 2014 10:24 pm

i have personally have created 2 capx for this.
just search and find them .
all your questions will be answered :p
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