How do I make a jump with rotating a character?

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Post » Sun May 04, 2014 5:03 pm

Hello! I'm trying to design a platform game and what I need is to make a character rotating during the jump (taking into account if he is mirored or not). I've tried different ways but he lands very ugly. (for example when he is not on his foot, but on 70% of rotate cycle).
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Post » Sun May 04, 2014 11:43 pm

On fall
On jump
On landed
On moved
On stopped
These are animation triggers, which trigger when the platform movement is moving in to each state. If your object has animations for any of these states, you should set the appropriate animation in each trigger. This helps save you implementing the logic to detect state transitions yourself.
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