How do I make a limit on how many bullets my char can shoot?

Get help using Construct 2

Post » Mon Apr 21, 2014 11:26 pm

Bump, sorry:( I really need some help.
B
39
S
9
G
1
Posts: 632
Reputation: 4,037

Post » Mon Apr 21, 2014 11:39 pm

I literally just did this do

system -> on every 0.1 seconds
action: set text to "varAmmo: " & varAmmo

the varAmmo after the & should be the global variable you have set.

I believe this is how i did it, not 100% sure though. I don't have access to look at exactly what I did, but will double check later tonight and respond back if thats wrong. Let me know
B
13
S
5
G
1
Posts: 119
Reputation: 2,292

Post » Mon Apr 21, 2014 11:58 pm

I did a zombie top down game test a while ago... it's old, but have the limited bullets thing :)
take a look!

https://dl.dropboxusercontent.com/u/191 ... este2.capx

in the events tab, go to "armas" group and then "p220".
any questions, just ask;
B
20
S
4
Posts: 387
Reputation: 2,274

Post » Tue Apr 22, 2014 12:08 am

Actually @robertjs3, don't worry about it... thanks though. Also, thanks a lot to everyone else that helped me out with this problem. I just now figured out how to fix it:)

Thanks again,
guannstar (FNORD)
B
39
S
9
G
1
Posts: 632
Reputation: 4,037

Previous

Return to How do I....?

Who is online

Users browsing this forum: dop2000 and 10 guests