How do I make a map editor without tilemap?

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Post » Fri Jan 22, 2016 2:34 am

Is there a way I can make a map editor without using tilemap? whenever I create a sprite, I want it to snap into a grid of 32x32, similar to the tilemap sprite.

Also how can save and load this maps by their name by using local storage?

https:// www. dropbox. com/s/dqcna3fv41obefz/visualex.png?dl=0
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Post » Sat Jan 23, 2016 6:34 am

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Post » Sat Jan 23, 2016 9:58 am

korbaach wonderful work well done
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Post » Sat Jan 23, 2016 12:27 pm

@korbaach

Beautiful!
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sat Jan 23, 2016 11:03 pm

@korbaach Thank you! it works perfectly, but is there a way I can load a map by its name without using the list object?

Example, Player on collision with enemy => load map level28
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Post » Sun Jan 24, 2016 11:44 am

first..
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Thank you @Lordshiva1948 & @LittleStain !
That means a lot, coming from you guys...
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second...
SkyLionGames wrote:...can load a map by its name without using the list object?

Yes, you can!...
SkyLionGames wrote:Example, Player on collision with enemy => load map level28

and if there are no map level28 ?!

Ok. SkyLionGames ..
I made an example based on screenshoot & capx you upload here
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with List object & Textbox. and Arrays...

and later I see your previous topic :
How do I save and load maps without arrays?
I don't want to use arrays because arrays are confusing..


so ..before I start to explain example I made..it would be good to tell me which part you do not understand..
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Post » Sun Jan 24, 2016 12:28 pm

korbaach wrote:Being a legend.


Legend. Saving these for another time, amazing stuff dude!
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Post » Sun Jan 24, 2016 1:58 pm

mrtumbles wrote:
korbaach wrote:Being a legend.


Legend. Saving these for another time, amazing stuff dude!

korbaach don't wrote: "Being a legend" !

@mrtumbles please don't... :oops:

already ...because of previous posts I had to read How to Take Compliments and how to respond... :)
Now you're pushing it even further..please don't ..
I'm just a guy with poor social skills(probably like every guy who considers Arrays fun :D ) &
poor knowledge of English( :oops: Sorry! )
so...Thank You!..but remember..Reverse psychology :D :D :D

korbaach wrote:Arrays Is Coming
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Post » Tue Jan 26, 2016 3:06 am

@korbaach I don't understand how to load and retrieve data with arrays because what I have learned from a youtube video is that whenever you "pop" a value from the x or Y axis the Array changes its X or Y size. On top of that, I'm new to construct 2 and programming in general. So I don't know if there is another way to create maps/levels without having to create a bunch of layouts.

The other confusing is part is overwriting existing data. Whenever I wanted to delete/add new tiles to an existing map the array will create a new map. But that's not a big problem because I can always load a map by it's name and not load the unwanted maps (don't know if this will affect the vRAM memory?). Which I don't know how to do, but I know you know how lol.
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Post » Tue Jan 26, 2016 10:55 am

Someone made you a formula1 racing car (for free) and now you want him to take out the perfectly tuned engine, because the car is too heavy when you push it and you don't understand how to turn the key..
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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