How do I make a matching game

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Post » Thu Jun 18, 2015 12:23 am

I would like to make a matching game sort of like bubble Witch Saga where you match objects to randomly generated object to connect to make a collection of three and make objects disappear is that a possibility and are there tutorials
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Post » Thu Jun 18, 2015 1:22 am

Message: DaniellMesquita can only post plain text URLS until they have 500 rep. 1 URLS modified. Why?
Have an tutorial in the famous Tuts+ site. See here: http://gamedevelopment.tutsplus.com/tut ... medev-8071
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Post » Thu Jun 18, 2015 1:24 am

Sorry, the link is here: antiblocklinks|http://gamedevelopment.tutsplus.com/tutorials/make-a-match-3-game-in-construct-2-the-basics--gamedev-8071
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Post » Thu Jun 18, 2015 1:27 am

Too, have this game template, but is payd: antiblocklinks|https://www.scirra.com/store/royalty-free-game-templates/match-your-bonbons-405
The better way is you following an tutorial :D
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Post » Thu Jun 18, 2015 1:37 am

Thank you yes going to follow a tutorial because I have my own idea I want to use
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Post » Thu Jun 18, 2015 1:44 am

Can you private message me that link I'm having issues copying it on my tablet
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Post » Thu Jun 18, 2015 2:08 am

I got it to copy thank you again for the link
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Post » Thu Jun 18, 2015 2:29 am

@Mario1105 Np. :) Any questions, post in this forum, and if you don't worry about the privacy of your project, you can also attach .capx to your posts. And don't exitate to send an PM to me when you post an question, and I will answer for you. (You can send PM only if you have 300+ rep). When this will be done, send an PM for suggestions of improvements, bug fixes and best practices. Good luck for you and your game! :D
Last edited by DaniellMesquito on Thu Jun 18, 2015 2:35 am, edited 1 time in total.
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Post » Thu Jun 18, 2015 2:32 am

Sorry for i don't send the link in PM, but I don't have sufficient reputation, yet. I can't wait to have 500 reputation. And i think that is equivocate the information about the sufficient number of reputation. I think that is 500 the value necessary.
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