How do I make a painting game?

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Post » Sat Jun 04, 2016 2:16 am

I am in the process of making a painting game and the hardest part is the actual gameplay. The objective is to complete as many paintings as you can in one minute. There'll be a picture on the right you'll have to copy. I am not going to use actual lines to paint but instead i'm going to have the player choose their colour from the colour palette then when they click specific parts of the easel it will change colour and form the image. I was thinking of doing this by having white sprite sections above the image on the easel and when clicked they will destroy and reveal the different colours of the image. Any tips? (Sorry for long paragraph)
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Post » Sat Jun 04, 2016 3:13 am

Well then, you have an idea, give it a shot and if it doesn't work, we'll be glad to help you,

Also, I recommend Rojohound's excellent canvas plugin for anything involving paint or drawing
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Post » Sat Jun 04, 2016 7:46 am

Considering that you only need to fill parts with the colour, you could do it all with only one sprite and tint effect on the parts. Original, colourless parts should be maked in white/grey colours like in child colourings.
However even if there were no plugins and effects. You still could simply change colours with different sprites, but where's fun in that?

Once the painting is ends with some little confirmation process game should proove that player has used the right colours to fulfill image's parts. You can make it with a private variable or without it.

You can have this confirmation process going on it's own when all parts are filled with a colour or you can give the confirmation button which player free to press in any time or once again when parts are filled with a colour.

To easy development you can separate game process on three stages:

Stage 1: Example (Big example is showing, already coloured big parts and then tint-effect is slowly going to 0 (Like changing opacity, but you do it with the effect). Going next to Stage 2!

Stage 2: Painting (Let player see a miniature and the colouring instruments when example is gone. Starting to fill white/grey parts with a colour. Once finished starting our confirmation process. Going to Stage 3!)

Stage 3: Confirmation (Game confirmates big parts true colour and then finishing a game process kicking player forward to the next level. If player failed the confirmation you can start level from the beginning (Stage 1) or just make amends and go through confirmation process again)

Rojohound's plugin is great and you should try it, but I doubt it will help in this project unless you need to actually draw pictures. With a time it can be done as well.

Wish you luck!
I'm a Magician, not a Developer.
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Post » Mon Jun 06, 2016 1:34 pm

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Post » Wed Jun 08, 2016 7:19 am

Thank you so much!
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Post » Wed Jun 08, 2016 3:29 pm

@Ach3rryontop
I helped someone last year with a coloring example - not quite what you are after, but uses Rojohound's canvas plugin...

capx: http://www.rieperts.com/games/forum/CanvasPainterFill.capx
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Post » Fri Jun 10, 2016 11:20 pm

AllanR wrote:@Ach3rryontop
I helped someone last year with a coloring example - not quite what you are after, but uses Rojohound's canvas plugin...

capx: http://www.rieperts.com/games/forum/CanvasPainterFill.capx


Yea, I was looking for this exactly, and couldn't find it to answer this question, lol.
https://www.ravenheart.ca/home
I don't check the forums much anymore, but I will receive an email for PMs.

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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