How do I make a phyisic object that also can pin

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Post » Thu Jan 08, 2015 5:05 pm

Hi guys,

I have an object imagine a stone, I want my character to lift it up and then drop it off somewhere else. For that reason I though I should add Pin and Physics behaviours to the stone. However when I do that, I get an error. Why that is the case? Because at the moment if I don't use physics when I unpin the stone from the user stone is left on the sky and not on the solid floor. Can someone please redirect me to a .cpax example on that.

Many thanks in advance.
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Post » Thu Jan 08, 2015 5:08 pm

You should try using the platform behavior instead of physics.
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Post » Tue Jan 13, 2015 2:32 pm

Cool, that's exactly what I needed to do.
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