How do I make a physgun?

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Post » Tue Sep 30, 2014 7:14 am

For those who don't understand what a physgun is I have an example here. That video will also explain the type of tool I am going for in my game.

All I have so far is a capx of the player with an "gun" that follows the mouse.

Gun Movement.capx


My plan is to create a "gun" type tool that will shoot a beam (doesn't have to) to an object and be able to pick it up and move it. I hope it is possible to control the rotation of the object by holding a key down as you would with the physgun but I'm not sure if that would be very easy in construct.

If anyone can help let me know!
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Post » Tue Sep 30, 2014 7:39 am

Edit: Deleted my post because I decided to try implementing it in a .capx and there were some issues. Hold tight, working on a .capx at the moment for a fun challenge, :).
Founder of Jadelight Studio, Developer of Libertas Aedifex, regular C2 Help contributor and fan of ambient music and Star Wars.
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Post » Tue Sep 30, 2014 7:42 am

Will do @inquiesco! Excited to see what you can come up with! I've been trying and trying and still can't figure it out lol
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Post » Tue Sep 30, 2014 7:51 am

@ApoxInc How's this? Hit E while an object is selected to invoke it's Bullet behaviour (fires the object when Left-click is released), and Spacebar to rotate it.
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Post » Tue Sep 30, 2014 8:37 am

This is very nice @inquiesco! I can work with this. Thanks for the help man, you're awesome! :D You'll be in the credits of the game!
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Post » Tue Sep 30, 2014 8:49 am

@ApoxInc Haha, happy to help, :).
Founder of Jadelight Studio, Developer of Libertas Aedifex, regular C2 Help contributor and fan of ambient music and Star Wars.
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