How do I make a platform object throw itself at another?

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Post » Thu Dec 10, 2015 11:27 pm

Message: Poxnixles is not yet permitted to post plain text URLS (300 rep required). 1 URLS removed. Why?
Kind of like in Ristar where the player can grab enemies/surfaces and pull themselves at what they grab.
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Post » Fri Dec 11, 2015 12:40 am

I think I'm on the right track: I have it so the player shoots a bullet in a direction, and if it collides with a solid the player changes behavior into a bullet for a brief moment, and zips toward the other. Problem is, once the player goes back to the regular behavior, it loses the momentum it had from being a bullet. How can I get this to work?
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Post » Fri Dec 11, 2015 1:02 pm

No one?
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Post » Sat Dec 12, 2015 1:20 am

Lol, you could try physics, look at the physics example it gives you in Construct 2. You will probably have to work with.
I don't think I could ever stab someone, I mean, let's be honest. I can barely get the straw into a Capri Sun.
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Post » Sat Dec 12, 2015 1:20 am

Otherwise I don't know what you mean...
I don't think I could ever stab someone, I mean, let's be honest. I can barely get the straw into a Capri Sun.
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