How do i make a player move when time is stopped/slowed?

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Post » Thu Aug 27, 2015 3:05 pm

I've been trying to figure this out for a while, and been searching around but i haven't found the answer. Is this possible to do in Construct 2?

Essentially I want to make it work this way:

When the game is not paused
If time is stopped (forgot the exact function to call)
The player can still move as normal

and

When the game is not paused
If time is slowed
The player can still move as normal

Anyone know how to do this?
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Post » Thu Aug 27, 2015 3:29 pm

Time scale?
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Set object time scale.....Player......1.0
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Post » Thu Aug 27, 2015 3:45 pm

I feel so dumb... but I've always used set time scale as opposed to set object time scale.
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