Despite the fact i'm quite old C2 user, i still have a problem with Y-sorting and i'm really successfully procrastinate this problem.
The game looks like a field of hexagons (each one is some terrain) of two principally different types: forest and not forest.
Forest-type tiles have Z-order like this:
Not-forest-type tiles have Z-order like this:
Myobjective is is to create a function (or any other solution) to avoid graphical issues like this:
At the moment i have a checkout on player figure hits the target tile, but it have issues that are not funny anymore.
I will be very glad to see any suggestions and ideas, everyone is welcome.
P.S. Game board is made with Rex's rex_board plugin.