How do I make a reverse/inward particle effect?

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Post » Thu Mar 19, 2015 2:31 pm

I'm wondering if this is possible. Is there a way to make the particles of a particle effect go inward to the point instead of spraying outwards? This would create a "charging" or "taking in energy" effect.

Thank you!
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Post » Thu Mar 19, 2015 2:47 pm

Something like that:
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Post » Thu Mar 19, 2015 2:50 pm

Ah, unfortunately my version of Construct 2 is too old and I only use it at college so I can't update it... I should be fine without the effect, but thanks very much for your help anyway :)
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Post » Thu Mar 19, 2015 2:52 pm

Update your version of C2!
R200 is the latest stable release and you can also use it as free-version (some limitations).
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Post » Thu Mar 19, 2015 3:00 pm

Simple example:

On Trigger (key pressed, mouse klick, whatever)
+ repeat X times (how many particles you want to have)
= Create (Particle) on Layer(what you want) at X: random(LayoutWidth), Y: random(LayoutHeight)
(So the particles will be created anywhere on the screen. But you can create them where you want)

The Particles have Bullet-Movement with Speed:0, Acceleration: 500, Set Angle: No.

For each (Particle):
= Set Bullet Angle of Motion to angle(Self.X, Self.Y, Player.X, Player.Y)
(so the Particles always follow the "Player-Object")

When (Particles) overlaps (Player)
= (Particles) destroy

Sorry for my english ;)
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Post » Wed Apr 08, 2015 11:09 pm

Hi,

good idea, simpler than an animation.

Nice flares in your capx

Sorry for my english too
Image Image
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Post » Thu Apr 09, 2015 3:35 am

@Cherico that pretty cool. Not sure what the uses are, but cool none the less..
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Post » Thu Apr 09, 2015 10:06 am

@Remmy112 For what to use? Take a look at the first posting/question:
... make the particles go inward to the point instead of spraying outwards ...
... create a "charging" or "taking in energy" effect ...
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Post » Tue May 19, 2015 8:58 am

@Cherico I finally managed to get the updated version at my college; thank you! What you made was very helpful.
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