How do I make a ring go through a stick visually?

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Post » Fri Feb 20, 2015 6:59 pm

Okay, but the reasons I had to creating RingS, is because my pin behaviour does not work, so I had RingS created with the container selected on RingTop and RingBottom and that way they would move together, if this makes any sense. But yeah the real problem is pin not working :'c
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Post » Fri Feb 20, 2015 8:32 pm

I made a bug report here. I can't see why the move to layer action isn't always working for your top sprites.
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Post » Fri Feb 20, 2015 9:14 pm

Okay thank you, could it do something with having the RingTop and RingBottom in the same container?
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Post » Fri Feb 20, 2015 9:38 pm

I think so. Here's how you would pin them together anyway:
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Post » Fri Feb 20, 2015 9:48 pm

Wow thank you soo much thats what I was going for and had no idea about the caught command so instead I was going to track the rings position relative to the stick, but caught makes it so much more elegant. I figured out the pinning and and layers right before i read this i will attach a screenshot of what I did just for reference and if anyone else needs it.
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Post » Sat Feb 21, 2015 12:11 am

Instead of making the rings invisible and then set them visible, I would suggest to remove the "destroy outside layout" behaviour and replace with a "if ring Y is over 1930 - destroy ring" so you can spawn directly visible rings.
Also, you can edit the bullet behaviour of every object on the properties bar on the left when you select an object (this could be useful to remove "set bullet enabled" and "set bullet speed to 2000"
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Post » Sat Feb 21, 2015 12:16 am

yes yes that could be better, thank you
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Post » Sat Feb 21, 2015 12:17 am

il fix ur problem in a sec let me load the capx :D and see what is the real problem is a matter of animation and graphic z order :) not pin :) its easier with z order :)
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Post » Sat Feb 21, 2015 12:31 am

I actually fixed it, but thanks for helping :)
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Post » Sat Feb 21, 2015 12:36 am

oh ok @Jasa:D
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